Sunday Night D&D
Mass Snake's Swiftness Scroll
Level: Druid 2, sorcerer/wizard 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level) (150 ft for scroll)
Targets: Allied creatures in a 20-ft.-radius burst
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You hold the snake scales high overhead, and they evaporate in a ﬂash of light. That radiance carries to every ally in your command—and as one, they unleash a volley of attacks.
This spell functions like snake’s swiftness, except that it affects multiple allies out to medium range.
Snake’s Swiftness text:
The subject can immediately make one melee or ranged attack. Taking this action doesn’t affect the subject’s normal place in the initiative order. This is a single attack and follows the standard rules for attacking.
This spell does not allow the subject to make more than one additional attack in a round. If the subject has already made an additional attack, due to a prior casting of this spell, from the haste spell, or from any other source, this spell fails.
Arcane Material Component: A few scales from a snake.
Source: Spell Compendium