Sunday Night D&D
favored soul of Fharlanghn
Brynn is on the short side of average. She has gray eyes and shoulder-length brown hair in a simple style. On her forehead she has a birthmark that looks like an overhead view of a bird in flight. She carries a worn staff and wears full plate.
Late one spring, a lone toddler wandered onto the lawn of the Black Goat Inn. She didn’t seem frightened or lost, but the owners of the Goat quickly picked her up and began searching for her parents. There were no travelers to be found on the road, and no one staying at the inn had children. The Goat’s owners visited every farm and hamlet within a day’s travel of the inn and could not find a single family missing a daughter.
The Gwenors, proprietors of the Black Goat, had lost a child of their own to sickness last year, and when they could not find the parents of the toddler they decided that she had been a gift from Fharlanghn. They named her Brynn, and raised her as their own.
Brynn had a strange childhood, growing up at the crossroads of the King’s Highway and the River Road near Littleton. Travelers from all over the land would stop by the Black Goat for a meal or a night’s rest before heading onto Redhaven or Charwick. Brynn grew up in the company of knights and scoundrels, traders and peasants, anyone and everyone who was on the road and could spare a coin for a bed.
Shortly after the Gwenors adopted Brynn, stories began to crop up about the child. There were tales of travelers who had strayed from the road at night and found themselves lost, being approached by a little girl who would silently lead them back to the path and disappear. The farmers who lived near the Goat began to call Brynn, “Fharlanghn’s daughter”, “the Traveler’s whelp”, or “the child of the crossroads”. Brynn’s mother dismissed these tales as fantasies spun by ignorant villagers who wanted to see miracles. Brynn herself claimed to not remember any of her supposed nightly rescuing. But her father secretly believed the stories, and felt that his daughter was destined to be something more than a tavern wench. He would pass on the tales when his wife was out of earshot, and add his own spice to them, saying how he had checked on Brynn the night some traveler was lead to safety, and found her bed empty.
As Brynn grew into adolescence the stories of her nighttime travels began to fade away. It was hard to say whether it was because she had lost her novelty to the villagers, or whether it was simply less mystical for a teenager to be directing travelers to her parents’ inn. She would talk frequently with the inn’s patrons, asking them where they had come from, where they were going, what they had seen. It soon became clear to both of her parents that Brynn would not be content to stay at the Black Goat for the rest of her life.
When Brynn was 18, she had a dream where an old man with a staff and shining green eyes beckoned to her. In the dream she walked after him until she reached the horizon itself. She turned and saw all of the world laid out behind her. When she woke, she told her parents about the dream, and her father said that Fharlanghn was calling to her, and she needed to go.
Shortly thereafter, the Gwenors reluctantly said goodbye to their only child. With little but a lunch prepared by her mother and a staff lovingly sanded by her father, Brynn set out to travel the world.